Substance painter normal map black

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Never had this problem in Substance Painter 1 and I'm probably missing something really simple. I baked the normals in Substance Designer and they come out perfectly. My low poly mesh is UV unwrapped and the low and high poly mesh are perfectly aligned. In the thumbnail of the Normal Map I can see that it's there, but it's not showing on my mesh in the viewport and if I export the textures to a folder the normal map has no data on it. When I bake the textures from my high poly mesh, I can see the ambient occlussion has been applied directicly to my low poly mesh in the view port, but no normal data.

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Hi guys, I've been having issuse with baking Normal maps since upgrading to SP2. Home Discussions Workshop Market Broadcasts.